Player in sunglasses moving into a ready position with his paddle held in front

Return and Run: Move Through Contact, Don’t Hit-Then-Sprint

Summary

Troy Akin says most players hit the return, stop, then run — and get burned on the third. Flip it: start the run while you’re returning so contact and forward momentum are the same motion.

Stand a step behind the baseline so you can move forward as they serve. Sequence: run, return, claim the kitchen — not return, pause, then chase.

Key takeaways

  • Hit-then-run leaves you late to the kitchen
  • Run through the return so momentum already points forward
  • Start deeper so step one is forward, not a scramble

Action items

  • Shadow returns with a continuous step-through — no pause after contact
  • One game: if you stop your feet at contact, the return doesn’t count

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